<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>NORTHWIND Devlog - itch.io</title><link>https://balboar.itch.io/northwind</link><description>A Great Viking Adventure!</description><item><guid>https://balboar.itch.io/northwind/devlog/236643/northwind-devlog-6-interactivity-roadmap</guid><title>NORTHWIND Devlog #6 - Interactivity &amp; Roadmap</title><link>https://balboar.itch.io/northwind/devlog/236643/northwind-devlog-6-interactivity-roadmap</link><pubDate>Sun, 28 Mar 2021 19:49:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzU1MzcwODgucG5n/400x224%23c/4T6QuZ.png"/><p>Hey Northwinders! It&#039;s been a while since the last devlog! There&#039;s been a lull in production between December and March but we&#039;re back in force and we are making strides! Let&#039;s take a look at what&#039;s b...</p>]]></description></item><item><guid>https://balboar.itch.io/northwind/devlog/201435/project-v-devlog-5-one-month-in</guid><title>Project V Devlog #5 - One Month In!</title><link>https://balboar.itch.io/northwind/devlog/201435/project-v-devlog-5-one-month-in</link><pubDate>Thu, 03 Dec 2020 22:51:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Project V (working title) is now one month old! And what a month it&#039;s been! Started in early November, the project keeps growing exponentially! Ocean Simulation As an adventure/management game about V...</p>]]></description></item><item><guid>https://balboar.itch.io/northwind/devlog/197173/project-v-devlog-4-sails-ropes</guid><title>Project V Devlog #4 - Sails &amp; Ropes</title><link>https://balboar.itch.io/northwind/devlog/197173/project-v-devlog-4-sails-ropes</link><pubDate>Thu, 19 Nov 2020 05:32:48 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzQ2MzA4NzYucG5n/400x224%23c/0ufn9F.png"/><p>Your ship in Project V will be hugely important. You&#039;ll spend hours making sure it&#039;s shipshape, going on great voyages and hauling goods across the various locations on the map. As such, it was import...</p>]]></description></item><item><guid>https://balboar.itch.io/northwind/devlog/196344/project-v-devlog-3-cel-shaded-adventures</guid><title>Project V Devlog #3 - Cel-Shaded Adventures</title><link>https://balboar.itch.io/northwind/devlog/196344/project-v-devlog-3-cel-shaded-adventures</link><pubDate>Mon, 16 Nov 2020 07:07:16 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzQ2MTQxOTcucG5n/400x224%23c/3dIw4S.png"/><p>From the beginning Project V was always envisaged with a non-realistic style in mind, and I&#039;ve finally nailed the technique I needed to achieve what I wanted! Photo-realism in historical settings alwa...</p>]]></description></item><item><guid>https://balboar.itch.io/northwind/devlog/195234/project-v-devlog-2-landscapes-locations</guid><title>Project V Devlog #2 - Landscapes &amp; Locations</title><link>https://balboar.itch.io/northwind/devlog/195234/project-v-devlog-2-landscapes-locations</link><pubDate>Thu, 12 Nov 2020 09:05:13 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzQ1ODgyNjAucG5n/400x224%23c/LvCdn7.png"/><p>Project V&#039;s design is focused primarily on the sea. The first thing I did when I started working on it two weeks ago was to put special attention into making the water look as pretty and feel as good...</p>]]></description></item><item><guid>https://balboar.itch.io/northwind/devlog/194640/project-v-devlog-1-time-seasons</guid><title>Project V Devlog #1 - Time &amp; Seasons</title><link>https://balboar.itch.io/northwind/devlog/194640/project-v-devlog-1-time-seasons</link><pubDate>Tue, 10 Nov 2020 08:23:40 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzQ1NzczNjcucG5n/400x224%23c/Gu5zaa.png"/><p>As time passes, days go by leading to seasonal and then yearly cycles. All tied to the environment around you. Eager to keep building on top of it! At the moment, for the sake of gameplay, time passes...</p>]]></description></item></channel></rss>